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portada Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality: 6th International Conference, Vamr 2014, Held as Part of hci. Part ii (Lecture Notes in Computer Science)
Type
Physical Book
Publisher
Year
2014
Language
English
Pages
480
Format
Paperback
ISBN13
9783319074634
Edition No.
2014

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality: 6th International Conference, Vamr 2014, Held as Part of hci. Part ii (Lecture Notes in Computer Science)

Randall Shumaker,Lackey Stephanie (Author) · Springer · Paperback

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality: 6th International Conference, Vamr 2014, Held as Part of hci. Part ii (Lecture Notes in Computer Science) - Randall Shumaker,Lackey Stephanie

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Synopsis "Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality: 6th International Conference, Vamr 2014, Held as Part of hci. Part ii (Lecture Notes in Computer Science) "

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

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