Tracked shipping to New Zealand with premium packaging for just NZ$15 

Ship to
New Zealand
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography (Education)
Type
Physical Book
Publisher
Language
English
Pages
290
Format
Hardcover
ISBN13
9783031422591

Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography (Education)

Morawski, Michael ; Wolff-Seidel, Sebastian (Author) · Springer · Hardcover

Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography (Education) - Morawski, Michael ; Wolff-Seidel, Sebastian

Cheaper New Book Imported to New Zealand
Delivery: 31 Jul - 13 Aug Shipping: 20 to 25 business days.
NZ$ 309.84
Faster New Book Imported to New Zealand
Delivery: 21 Jul - 28 Jul Shipping: 12 to 13 business days.
NZ$ 326.81
Import costs and 15% GST included in the price ✅
NZ$ 309.84

Synopsis "Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography (Education)"

This book explores the uncharted territory where gaming and geography intersect in "Gaming and Geography (Education)." This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses. Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium. A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience. "Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews