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portada Biomedical Visualisation. Volume 16 - Digital Visualisation in Biomedical Education
Type
Physical Book
Collection
Advances in Experimental Medicine and Biology
Year
2024
Pages
203
Format
Paperback
Dimensions
25.4x17.8 cm
ISBN13
9783031303814

Biomedical Visualisation. Volume 16 - Digital Visualisation in Biomedical Education

Iain D. Keenan;Scott Border;Paul M. Rea (Author) · Springer International Publishing AG · Paperback

Biomedical Visualisation. Volume 16 - Digital Visualisation in Biomedical Education - Iain D. Keenan;Scott Border;Paul M. Rea

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Synopsis "Biomedical Visualisation. Volume 16 - Digital Visualisation in Biomedical Education"

When studying medicine, healthcare, and medical sciences disciplines, learners are frequently required to visualise and understand complex three-dimensional concepts. Consequently, it is important that appropriate modalities are used to support their learning. Recently, educators have turned to new and existing digital visualisation approaches when adapting to pandemic-era challenges and when delivering blended post-pandemic teaching. This book focuses on a range of key themes in anatomical and clinically oriented education that can be enhanced through visual understanding of the spatial three-dimensional arrangement and structure of human patients. The opening chapters describe important digital adaptations for the dissemination of biomedical education to the public and to learners. These topics are followed by reviews and reports of specific modern visualisation technologies for supporting anatomical, biomedical sciences, and clinical education. Examples include 3D printing, 3D digital models, virtual histology, extended reality, and digital simulation. This book will be of interest to academics, educators, and communities aiming to modernise and innovate their teaching. Additionally, this book will appeal to clinical teachers and allied healthcare professionals who are responsible for the training and development of colleagues, and those wishing to communicate effectively to a range of audiences using multimodal digital approaches.

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