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portada 3D Rendering in Windows: How to display three-dimensional objects in Windows with and without OpenGL.
Type
Physical Book
Language
English
Pages
126
Format
Paperback
Dimensions
21.6 x 14.0 x 0.8 cm
Weight
0.17 kg.
ISBN13
9781520339610

3D Rendering in Windows: How to display three-dimensional objects in Windows with and without OpenGL.

D. James Benton (Author) · Independently Published · Paperback

3D Rendering in Windows: How to display three-dimensional objects in Windows with and without OpenGL. - Benton, D. James

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Synopsis "3D Rendering in Windows: How to display three-dimensional objects in Windows with and without OpenGL."

This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL, but alternate rendering systems are also presented.

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The book is written in English.
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